4 February

April, 10th: get ready… or Time itself will dissolve!

Posted by in English, Project
April, 10th: get ready… or Time itself will dissolve!

We are VERY pleased to inform you that Dead Synchronicity: Tomorrow comes Today will be released digitally and worldwide on April 10th, 2015. We are almost there! Meanwhile… here is the cover. We hope you like it!

23 December

Merry Christmas!!!

Posted by in English, Project
Merry Christmas!!!

The whole Fictiorama crew wishes you a Merry Christmas and a really Happy New Year. Our mates, the characters of Dead Synchronicity: Tomorrow comes Today wish you a Merry Christmas too; they might look tough… but, as you can see, during Christmas time they have a heart.  

23 October

Fictiorama + Daedalic = Perfect Synchronicity!!!

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Fictiorama + Daedalic = Perfect Synchronicity!!!

German publisher Daedalic Entertainment is going to publish Dead Synchronicity: Tomorrow comes Today! Daedalic is one of Germany’s most acclaimed publishers and developers, with numerous awards for adventure game milestones. They have made great adventures such as The Whispered World and the Deponia saga, and they are working on the more-than-beautiful Silence – The Whispered World 2. So… it’s incredibly amazing that they are going […]

16 September

Finding Inspiration XIX: The Last Door – Season 1: Pilot Chapter (iOS)

Posted by in English, Review
Finding Inspiration XIX: The Last Door – Season 1: Pilot Chapter (iOS)

The Game Kitchen, 2013 WHAT WE LOVE 1. The art: maybe it’s because we all are over thirty (and some are approaching 40… yikes!), that we love pixel-art. Of course developers might choose this style for whatever reason that serves their purpose: nostalgia, budget…. But in “The Last Door” it’s clear that pixel-art works like a charm: it’s […]

2 September

VSC: Very Special Characters

Posted by in Art, English, Project
VSC: Very Special Characters

Our Kickstarter campaign finished almost 5 months ago (5 months, already? wow!), and, since then, we have made tons of new art, music and visuals. Since we made public a lot of screenshots, characters and tunes during the campaign, we will continue posting new stuff… in dribs and drabs. I can tell you it’s really hard for us to restrain […]

21 August

Awarded!

Posted by in Art, English, Project
Awarded!

A few weeks ago we got really great news:  Dead Synchronicity: Tomorrow comes Today was awarded the Golden Cube – Best 2D Visuals at the Unity China Awards 2014! It’s the very first time the game gets a prize, so we are really excited. In fact, you can notice the laurel wreath in the main image of our site! […]

14 July

Is that Tim Schafer playing “Dead Synchronicity”?

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Is that Tim Schafer playing “Dead Synchronicity”?

These last weeks we’ve been promoting “Dead Synchronicity: Tomorrow comes Today” here and there. We love attending events and showcasing our game, as it’s a really great chance to watch players enjoy our game (their feedback is always so useful!) and  to meet other developers. It’s always really fun! But when you happen to meet one […]

21 May

Funded, greenlit… who could ask for anything more?

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Funded, greenlit… who could ask for anything more?

We know it’s been far TOO long since our last post (more than 2 months? really?) but Kickstarter and Steam Greenlight campaigns are so intense… that we needed to sort LOTS of things out! I guess you all will excuse us… as things can’t go better: as you all might know…“Dead Synchronicity: Tomorrow comes Today” […]

17 March

“Dead Synchronicity” on Kickstarter and Greenlight!

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“Dead Synchronicity” on Kickstarter and Greenlight!

Yes! It’s been 5 days now since we hit both Kickstarter and Steam Greenlight… and things have been so hectic that we had no time to write about it in our own blog! Can you believe it? After 5 days we almost hit 20% of our funding goal on Kickstarter! However, we still have a […]

11 February

First gameplay video!

Posted by in Art, English, Project
First gameplay video!

Well, that’s it! We just uploaded the first gameplay footage of “Dead Synchronicity: Tomorrow comes Today“! The commentary video (better in HD) includes an overview of user interface and game mechanics, as well as some of the adventure’s key features, such as “dynamic close-up dialogues” and “DS-backgrounds”. Can’t wait to get feedback!     And […]